Package hudson.slaves
Class CloudSlaveRetentionStrategy<T extends Computer>
java.lang.Object
hudson.model.AbstractDescribableImpl<RetentionStrategy<?>>
hudson.slaves.RetentionStrategy<T>
hudson.slaves.CloudSlaveRetentionStrategy<T>
- All Implemented Interfaces:
ExtensionPoint
,Describable<RetentionStrategy<?>>
Default convenience implementation of
RetentionStrategy
for agents provisioned from Cloud
.
If an agent is idle for 10 mins, this retention strategy will remove the agent. This can be used as-is for
a Node
provisioned by cloud to implement the auto-scaling semantics, it can be subtyped to tweak
the behavior, or it can be used as an example.
TODO CloudRetentionStrategy
seems to be a better implementation.
- Since:
- 1.510
- Author:
- Kohsuke Kawaguchi
-
Nested Class Summary
Nested classes/interfaces inherited from class hudson.slaves.RetentionStrategy
RetentionStrategy.Always, RetentionStrategy.Demand
Nested classes/interfaces inherited from interface hudson.ExtensionPoint
ExtensionPoint.LegacyInstancesAreScopedToHudson
-
Field Summary
Fields inherited from class hudson.slaves.RetentionStrategy
INSTANCE, LIST, NOOP
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionlong
This method will be called periodically to allow this strategy to decide what to do with its owning agent.protected long
When do we check again next time?protected long
If the computer has been idle longer than this time, we'll kill the agent.protected boolean
Has this computer been idle for too long?protected void
Remove the node.Methods inherited from class hudson.slaves.RetentionStrategy
all, isAcceptingTasks, isManualLaunchAllowed, start
Methods inherited from class hudson.model.AbstractDescribableImpl
getDescriptor
-
Field Details
-
TIMEOUT
public static long TIMEOUT
-
-
Constructor Details
-
CloudSlaveRetentionStrategy
public CloudSlaveRetentionStrategy()
-
-
Method Details
-
check
Description copied from class:RetentionStrategy
This method will be called periodically to allow this strategy to decide what to do with its owning agent.- Specified by:
check
in classRetentionStrategy<T extends Computer>
- Parameters:
c
-Computer
for which this strategy is assigned. This computer may be online or offline. This object also exposes a bunch of properties that the callee can use to decide what action to take.- Returns:
- The number of minutes after which the strategy would like to be checked again. The strategy may be rechecked earlier or later than this!
-
kill
Remove the node.To actually deallocate the resource tied to this
Node
, implementComputer.onRemoved()
.- Throws:
IOException
-
checkCycle
protected long checkCycle()When do we check again next time? -
isIdleForTooLong
Has this computer been idle for too long? -
getIdleMaxTime
protected long getIdleMaxTime()If the computer has been idle longer than this time, we'll kill the agent.
-